Co-exhibitors
Medmind Technology Limited is dedicated to developing innovative products for healthy ageing and health technology. We revolutionise the assessment and training by incorporating academic research and games through interactive experience, big data and AI. Providing individuals with interesting and sustainable training for prevention, monitoring and intervention of neurodegenerative and mental diseases. Our vision is to create a socially-inclusive city with less stigma, better disease awareness, early detection and timely treatment.
Recent competition event in Gerontech and Innovation Expo promoting intergenerational bonding
NeuroGym is an interactive cognitive training, monitoring, and entertainment platform. The research-based cognitive training is elderly-friendly and based on local cultures, aiming for active and continuous engagement, and personalised training for the elderly.
Use cases:
1. Automatic difficulty adjustment for individualised and group training, outreach service
2. Report management system for organisations and caregivers to monitor the cognitive health condition
3. Distanced live training, online multiplayer and preset schedules for home training during Covid
Calligraphy training game
Domain-specific training games with automatic difficulties
Personalised report for carers and healthcare professionals to follow-up
“NeuroGym” is an interactive cognitive training, monitoring, and gaming platform. The research-based cognitive trainings are elderly-friendly and based on local cultures, e.g. Mahjong, calligraphy and daily life scenarios and functioning, aiming for active and continuous engagement, and personalised training for the elderly.
Good Seed is a social innovation training and funding programme jointly developed and organized by Institute for Entrepreneurship (IfE) and Jockey Club Design Institute for Social Innovation (J.C.DISI) of The Hong Kong Polytechnic University. Funded by the Social Innovation and Entrepreneurship Development Fund, the Programme aims to unleash creative potential of young people to drive social innovations for the benefits of underprivileged, with Design, Technology and Business as major focus.